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ConversationStateMachine

Struct ConversationStateMachine 

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pub struct ConversationStateMachine { /* private fields */ }
Expand description

Finite-state machine that advances a conversation through its lifecycle.

§Example

use tokio_prompt_orchestrator::conversation_state::{
    ConversationStateMachine, TransitionTrigger,
};

let mut sm = ConversationStateMachine::new();
let new_phase = sm.trigger(TransitionTrigger::TaskMentioned, 1_000);
assert!(new_phase.is_some());

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impl ConversationStateMachine

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pub fn new() -> Self

Create a new state machine starting in ConversationPhase::Opening.

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pub fn current_phase(&self) -> &ConversationPhase

Return the current phase.

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pub fn trigger( &mut self, trigger: TransitionTrigger, now: u64, ) -> Option<ConversationPhase>

Apply a trigger. Returns the new phase if a transition occurred, or None if the machine is in a terminal state or no rule matched.

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pub fn can_transition( from: &ConversationPhase, trigger: &TransitionTrigger, ) -> bool

Return true if the given trigger can fire from from.

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pub fn history(&self) -> &[PhaseTransition]

Return the full transition history.

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pub fn time_in_current_phase(&self, now: u64) -> u64

Milliseconds spent in the current phase as of now.

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pub fn detect_trigger(user_text: &str) -> Option<TransitionTrigger>

Heuristic trigger detection from raw user text.

Rules (checked in order):

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impl Default for ConversationStateMachine

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fn default() -> Self

Returns the “default value” for a type. Read more

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