iOS apps, App Store launches and AI software, built by one senior engineer who has taken 17 apps from idea to App Store submission. Fixed prices. You own every line.
Every one of these is native SwiftUI with its own design, built end to end: product, code, icon, screenshots, store listing and review. Tap one to see it on the App Store or its source.
ChainLIVE
IronbookLIVE
QuiverLIVE
BaselineLIVE
FairwayLIVE
Pocket BeingsLIVE
Clear the StraitLIVE
RoomsIN REVIEW
OdometerIN REVIEW
ClockoutIN REVIEW
CurveIN REVIEW
PricebookIN REVIEW
PawprintIN REVIEW
ChoresIN REVIEW
MinderIN REVIEW
Race FuelBUILT
My apps are built, signed, screenshotted and submitted to Apple entirely by automation: GitHub Actions macOS runners, XcodeGen, fastlane and a set of scripts that drive the App Store Connect API. Pricing, listings, in-app purchases and review notes are all code. Your project gets the same pipeline, so every release after launch is one command, not a lost afternoon.
I work with a small number of clients at a time and price for outcomes, not hours. Every engagement is fixed scope and fixed price, agreed in writing before any work starts.
Your idea, running on your phone. The fastest way to find out if it is worth building.
A complete, polished native app, live on the App Store under your name.
AI features that work in production: grounded, measured and affordable to run.
50% deposit to start, 50% on delivery. Projects start within two weeks of signing.
You tell me what you want built. I reply within one business day with questions.
A written scope, price and date. If the scope changes, we agree the change first.
A new build on your phone every week. You see real progress, not status reports.
I ship it, handle App Review, and hand you the code, accounts and pipeline.
Multi-core, Tokio-native orchestration for LLM pipelines.
C++26 single-header C++ libraries for building with LLMs.
RustMy Rust libraries for AI agents and market data.
RustReal-time LLM stream interception at the token level.
RustA mathematical rendering engine for real-time visuals.
GitHub120+ public repositories across Swift, Rust, C++ and Python.
Because you are paying for a shipped product, not hours. Most freelance app projects stall between "it runs" and "it is on the App Store". I do the whole path, design through App Review, and I have done it seventeen times. A cheaper build that never launches is the most expensive option there is.
You do. The repository, the design files, the App Store listing and the release pipeline are yours at handover.
Yes. I can build a feature, rescue a stuck release, set up automated App Store delivery for your team, or review an existing codebase at the hourly rate.
Games with heavy 3D art, Android-only apps, and anything I cannot ship to a standard I would put my name on. If it is not a fit, I will say so on the first email and point you somewhere better.
Usually within two weeks of a signed scope. Prototype sprints can often start sooner.
A few lines is enough: what the app does, who it is for, and when you need it. I reply within one business day with questions and a rough price range.
Email me a brief →